What is the Metaverse?
It all began in October 2021 with a surprising announcement by Facebook, seemingly out of the blue – it was changing its name to Meta.
The new brand name wasn’t the only change: the company was also changing its strategic focus to developing the ‘metaverse’ – a series of virtual, shared environments where we can interact with each other.
In his Connect2021 keynote video speech, CEO of Facebook (now Meta) Mark Zuckerberg describes the metaverse as an ‘embodied internet’ where ‘you’re in the experience and not just looking at it.’ and views it as the ‘successor to the mobile internet’.
We actually already have technology existing at the moment that could be considered the metaverse – think of video games like Fortnite, Pokémon Go and SecondLife. In these games, you create a virtual character and interact with other human-created characters, in a virtual environment that interacts with the physical one around you. If you’ve got Snapchat, Instagram or TikTok, you’ve probably used at least one external filter on one of your photos or videos – another example of a metaverse interacting with a physical environment.
Regardless of that, Facebook’s announcement of a turn towards building virtual worlds has got a lot of people excited. As well as being a tool for fun, many experts think that the metaverse has the potential to be a potent work tool too, completely upending how we do our jobs.
Metaverse Woman VR
What makes a metaverse?
Tech commentators have attempted to narrow down just what the metaverse actually is – and what it could look like when it comes to applications outside of just games.
Gary Fowler, an AI entrepreneur and writer at Forbes, describes the metaverse as ‘a world in which our day-to-day lives transcend a single reality and includes virtual reality...Over time, it has come to encompass the VR experiences, AR initiatives and other digital simulations that have become commonplace in the modern day and age.’
You’d access such a world by using a type of digital hardware, like a headset, set of glasses or goggles.
Fowler cites an essay by venture capitalist Matthew Ball that lays out some proposed definitions for the metaverse to try and pin down what the concept actually looks like. According to Ball, the metaverse is defined by three key characteristics:
It’s a world that spans both virtual and physical environments
It has its own economy (cryptocurrency-based)
It has interoperability (you can carry characters and objects from one platform to another)
Metaverse: an ambiguous term
There’s some debate about what the term actually means though, and whether there are better terms to describe it.
For Eric Ravenscraft, a tech writer at WIRED, the metaverse as a term is ‘vague and complex’ and that it’s often used as a substitute for terms we already have to describe similar concepts. ‘Mentally replace the phrase “the metaverse” in a sentence with “cyberspace.”’ he writes, ‘Ninety percent of the time, the meaning won't substantially change.’’
As a result, Ravenscraft believes that the metaverse doesn’t refer to the widespread adoption of a specific piece of technology but rather a change in the way that we interact with technology in general.
The metaverse and the world of work
So, what does all this mean in the context of work and our jobs?
Here are some potential ways that the metaverse could change the face of work as we know it.
1. It could revolutionise the way we learn
One of the most promising areas that the metaverse looks set to enhance is the world of learning and development, specifically workplace-based learning.
Previously, L&D departments who wanted to offer employee training or professional qualifications to their workforce would choose between sending employees away to an external learning environment, like a college, for a few days a month where they’d attend in-person classes, or they would opt for distance-learning, with the employees staying in the workplace but working through a course on a digital device, like a laptop or computer. Both involve relatively passive ways of learning – an employee sits and listens to, or reads, information.
The metaverse has the potential to radically shake up how we approach employee learning and development though thanks to the increased richness of experiences that it could convey.
For example, imagine you’re an employee studying a module on a professional qualification about human resources and health safety legislation, and you’re looking at case studies that have established precedents in law – not the most jaw-droppingly exciting topic in the world. But imagine that you’re learning through the metaverse.
You put on your VR goggles and you’re suddenly transported into a courtroom. You’re sitting in the jury box, and you can see the defendant and prosecutors standing before you, along with the packed gallery, full of observers. Suddenly, you see a timeline in the space in front of you with key facts about the case and the real world changes it introduces in workplaces. You can smell the musty wood-paneling around you and you can hear the bang of the gavel reverberate through the court-room. You’re in the middle of the action. You watch and listen to the case play out, hear all of the arguments and, as part of the jury, you’re asked to make your decision.
With the ability to create virtual environments that interact with our own reality, we could create an immersive form of learning that engages us on a level we’ve never really felt before. This in turn, could help us to learn much more efficiently.
Metaverse Man VR Holding Mug
5. It could speed up the adoption of cryptocurrencies at work
As we mentioned above, one of the things that experts consider to define the metaverse is the fact that it has its own digital currency.
You only have to look at existing examples of the metaverse in action in games to see how this might play out on a wider, metaverse-society level. In games such as Fortnite and World of Warcraft, players earn money which they can then use to buy items – much like you do in the real world.
Many tech experts believe that if the metaverse gets to the stage where the majority of work roles in the economy are carried out using it, digital currencies could replace physical ones. In other words, we could soon find ourselves being paid in Bitcoin or Dogecoin, rather than Pounds Sterling or Dollars.
Some commentators assume that this will probably function through another beloved buzzword of Silicon Valley tech-bros, the blockchain. Whether or not companies widely adopt cryptocurrency payments for wages and salaries though remains to be seen.
6. It could create new jobs
The effects of technology on jobs can be contradictory and hard to predict. New technology can wreck people’s livelihoods by making roles obsolete, or it can enhance them by creating new, more fulfilling roles.
Whilst we can’t be sure for certain, it’s clear that the metaverse might have the potential to create a whole new range of jobs and roles: from tech-based software engineering roles, through to creative and admin roles too.
This article by Morson Talent outlines some of the key positons that are expected to be created by the development and maintenance of the metaverse. It cites roles such as software engineers, virtual storytellers and cyber security as being ones whose skills would be in demand.
Metaverse: it’s all in the name
Can you remember the 1990s?
Back then, the internet was in its infancy and people didn’t really know what to make of it. The concept was so new and alien then that there wasn’t even really an agreed name for it.
Instead, words and phrases that seem old-fashioned and, well, hilariously out of place now, like ‘Information Superhighway’, ‘World Wide Web’ and ‘The Net’ were widely used to describe this brave new techo-world. Jargon was king.
Naturally, those terms haven’t aged well, but they speak to the fact that nobody can really predict the future.
Names matter. The fact that the terms we used to describe the internet hadn’t really settled down until the early noughties reflects the fact that it took that long for people to begin to get comfortable with how to use it – and the fact that the technology was still really finding its feet.
Collected from icslearn